Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts

Wednesday, April 20, 2022

Odor Radar and Situational Awareness


Smell significantly enhances sense of realism in virtual reality, researchers find
Apr 2022, phys.org

While fighting zombies in survival mode, smell is likely the last thing on your mind. But our research has shown that the sense least associated with virtual reality actually holds the key to a more immersive experience. Participants in our study felt that smell gave them a greater sense of really "being there" in the virtual environment.

Surely a sweet-smelling game like Animal Crossing would be a better candidate for testing this theory? Well, as it turns out, bad smells may enhance the VR experience much more than good smells. 

Yes, and in fact, bad smells are about to do a lot more than good smells. Whether it's monitoring isoprene in the workplace to enforce occupational mental health regulations (science fiction I know, but it has to start somewhere), or using an odor alert system at work that gets more intense as your inbox gets too full, so you don't have to look or listen to it, we will be using odors in new ways in our everyday lives. It's the last sense to be digitized, to enter the interconnected datasphere, but universal odor machines and the coming chemosensor revolution are just two examples of why the time is coming for us to recognize the untapped potential of this new channel for communication. 

via The Commonwealth Scientific and Industrial Research Organisation CSIRO, Australia: Nicholas S. Archer et al, Odour enhances the sense of presence in a virtual reality environment, PLOS ONE (2022). DOI: 10.1371/journal.pone.0265039


Post Script:
Little Signals: A Google multi-object system to deliver notifications in a gentler manner
Apr 2022, phys.org

Only a few days after this post was published, I'm updating it with a news article from engineers at Google tells us there are other people thinking about how to communicate to users in new ways. 

Designed to deliver notifications to users in a gentler manner than current systems.

One such device is called simply Air, and it sends notifications via puffs of air, similar, Google says, to the slight movement of leaves on a plant as they rustle in response to a slight breeze. Another is called Button—it grows as it fills with information, such as messages piling up in an email folder. Twisting it one way reveals more details, while twisting the other way reveals fewer details. There is also a device called Movement—it has seven pegs that are lined up and which rise and fall. It is meant to convey timer or calendar notifications.


Notes:
Putting a nose in the visual field acts as a point of reference thereby lessening motion sickness and disorientation in virtual reality:
Simulated Oversight, 2022

Smells aren't just good for video games, but for old-fashioned role playing games as well:
Adventure Scents - Try our scent special effects to enhance your favorite games, books, movies, costumes, and more. Alchemist's Lab, Ancient Library, Bombed-Out Ruins; there's 60 in all.

Wednesday, May 3, 2017

Odor Camouflage


random perusals of the internet reveal:
Stench can also be used by the military as a decoy. For example, during America’s Civil War the union army used the odor of burning wood and the sound of banging in wooden barrels on the banks of the Tennessee River to convince the Confederate army that boat building was going on. So the Confederate army turned its attention to that area of the river, and the Union army crossed at another.

in other news:
Iran has developed a “Deceit Perfume” that masks the odor of gunpowder with weather-related scents.


Tuesday, January 10, 2017

Evolvable Chemical Systems

Mitochondrion with endoplasmic reticulum, Center for Molecular Microscopy

Chemists create 'artificial chemical evolution' for the first time

“[The team from the University of Glasgow's School of Chemistry led by Professor Lee Cronin] created an evolving chemical system using a robotic 'aid' and could be used in the future to 'evolve' new chemicals capable of performing specific tasks.

“A robot monitors and selects for further development droplets of different chemical compounds, mimicking natural selection to produce 'fit' compounds.”

It is an attempt to produce new chemical life forms.

microscopy, pollen

The matter compiler in Neal Stephenson’s Diamond Age makes things molecule-by-molecule. It is fed by huge lines of individual atoms. They use it to make things like clothes and cutlery. The process described above is instead used to discover new chemicals combinations. In the world of perfumery, for example, this could be very helpful.

I also can’t help but mention, at the very end of the article, we hear about inorganic-chemical cells “built from molecules of metal and exhibit some of the same abilities as living cells.” Will killer robots smell fear, that’s all I want to know.